Update 1.2
Heya!
Golly, this was quick wasn't it? Barely released for a day and already posting a major update.
I've added all manner of new kinds of functionality that will allow you to forcefully stop coroutines, dequeue them and even print the currently running coroutines and the queued coroutines to the console for better debugging.
I know nobody is using this thing yet, but to the theoretical and fictional people who were, if you used the old version and want the new features you can replace the old scripts in your project with absolutely no fuss, non of the syntax has changed, just some internal logic. I hope to keep this principle going in future updates, and I'll tell you if that changes, I assure you.
Things are much more efficient now too, thanks to a central coroutine runner. (Which was also necessary to force stop coroutines.)
You'll also notice the documentation has changed, with a new tab for functions from the Queuing Helper and a new "Queuing ID" for the queueable functions, you'll need these in order to properly use most of the new functions, so check them out!
You may also see that the Unity version it was last saved in has changed! We've updated to 6000.4.6f1, exciting!
In any case, that's all I have for today.
Ciao!
- Della
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